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 Party Members Roles of All Boss Fights of All Dungeons

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Aethna
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Posts : 27
Join date : 2010-03-15
Location : Ontario, Canada

PostSubject: Party Members Roles of All Boss Fights of All Dungeons   Sun Jun 20, 2010 2:14 pm

Made this ^


Combining my knowledge of PC, MPC, CM, MCM, DT, EC, OSI, RM, HKT, ACV.
Also if reflect buff, remember to stop attacking.
DPS, if your gear is highly superior to the tank, wait 15 seconds first and also intervals during the boss in order to not draw aggro.
The tank may not be able to spam MALICE buffs or skills if MP is drained due to debuff/mp suction/misfortune! If the tank's gear is inadequete, do not spam all skills or attacks. Zerkers if you are being hit, just stand there and hit the mobs or wait until the tank regains aggro. Optionally, you may voluntarily die to RESET aggro.
Healers should use apostle of light for healing combined with the appropriate talents. (-cast time is important, both from orange or pvp sets and staves).
Necro use HP suction buff, it makes a difference for higher levels.
Perfect Defence + Hot Blooded Surge + Holy Edged Blade (Ok forgot actual skill name since I haven't used pally in a long time, Lol ^ but the icon with two swords).
Showdown barrier if HP is low. Eternal Radiance spam if possible with mobs around.
Use your Sprite's Equipment (ie : -32% DEF) and emblems during boss fights (ie : +9% DEF/+9% ATK/+9% M ATK, etc, etc).
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dare88



Posts : 4
Join date : 2010-08-15

PostSubject: Re: Party Members Roles of All Boss Fights of All Dungeons   Sun Aug 15, 2010 1:40 pm

i dont agree showdown banner should always be on....Smile))
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